I get 8 or 9 mace-swings in a row . Cleric vs Dark And Darker Gold. a Rogue that is unable to do anything. Die to the barb three secs after. Rogue has 50% health.
In the next game, tap the enemy rogue.
In the next round I 1-shot a rogue for a ranger via the 5 shot arrow shotgun at point blank.
The next challenge I 5-shot chest shot of a warrior before turning into a head shot, into one of the swords. The player finishes with 40 percent.
Looking at the damage numbers I use, and comparing them to what other people do in their basic equipment, I can tell that something is different.
And yes. Magic missiles is the sole PVE-based spell worth using vs mobs (fireball is ineffective at best).
The issue with mages lies in ironmace has balanced them around flat damage bonuses which are multiplied per spell that is cast Dark And Darker Gold for sale.
Fireball hits for impact damage + SPREAD damage+ X BURN damage ticks. Each tick is procing the Flat damage modification.
Magic missiles shoot like 10 or 12 to deal 10 or 12 damage, each of which increases the damage bonus.
Sorry, there was no activity found. Please try a different filter.