(Image credit: Blizzard)
I hope that trading in the game works out, and is robust enough to let players build their characters. It can be incredibly frustrating in an ARPG trying to farm for a specific item you need for your build. Trading can alleviate that by letting you farm other things (runes, exalts, Stones of Jordan), and trade for what you need. One of the major reasons I never circled back to Diablo 3 is that you literally still can’t trade with people.
This means that everyone has to be able to farm stuff themselves, which means everything has to drop for everyone, which is incredibly boring. I get enjoying a solo self-found experience, but part of what makes that style of play great is that you don’t get everything, and you have to improvise. The devs have said that you will be able to trade a subset of items, but not legendaries, uniques, currency other than gold, or anything from the shop. Without the ability to trade for uniques, I’m concerned about certain builds being gated behind RNG, or conversely being so common that they’re unexciting.
The endgame
A lot of whether or not Diablo 4 will be a success will depend on its endgame, something we know precious little about. We at least know that we will use Nightmare Sigils to upgrade existing dungeons to higher difficulties with better loot, but the dungeons will need some work. In the beta, there are very few layouts and they all have issues. Having to wait five seconds to pick up some random MacGuffin, backtrack through areas I’ve already cleared with no monsters, wait another five seconds to put it on a pedestal, and then go do that again to open the boss door is the worst. (This is something Blizzard specifically mentions in its post-beta retrospective, so that’s a good sign.)
‘Kill all monsters’ dungeons are another problematic design. The famous Diablo 2 quest, Den of Evil, is what these quests are based on, but the Den was created with intention. It was immediately at the beginning of the game, had easy monsters to practice on, and always had the same harmless named zombie at the end to drop a couple magic items for you (I love you, Corpsefire). Repeating this ‘kill all the monsters’ quest outside this context is both unimaginative and tedious. If they changed this to 95% of monsters, even, it might help to make sure we don’t end up backtracking and wandering around in a dungeon with no monsters for an eternity. If you want to buy MMoexp POE currency trade please visit https://www.mmoexp.com/Path-of-exile/Currency.html .
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