The first thing that strikes you in the new game is the new UI. EA has torn up the script and started afresh this season, and it has worked a treat. This year’s game offers a cleaner, smarter, and more intuitive menu experience than in FC 24, which applies throughout everything, from the main menu to specific modes.
Last year we saw some muddled thinking, as navigating from Quickplay Modes to Kick-Off required three different menus to find, rendering the ‘quickplay’ label a misnomer.
This year is different, with straightforward menu options for the main menu and Ultimate Team allowing you to easily navigate the game to your desired destination.
While the user experience off the pitch is important, the action over the course of 90 minutes is what determines whether FC 24 is a success or not. The volume of data captured has risen from two matches to 180, increasing the number of animations in the game exponentially.
As with any pre-release beta or demo, we must take what we played with a pinch of salt, but with that in mind, the limited version of what we played was brilliant. More emphasis appears to have been placed on vision and passing, bringing creative players to the forefront of the game.
Aesthetically, it’s gorgeous. The current gen consoles have extraordinary firepower but even so, EA has taken FC 24 to new levels and it truly does look like watching a live match on TV. Our fears following the interesting Ultimate Edition cover were instantly quashed.
New SAPIEN Technology adds to the authenticity as each player moves and reacts in a more realistic manner than ever before. Hypermotion V also plays its part as EA no longer has a need for motion capture suits. Now we have established how great it all looks, how does it feel?
In truth, it is remarkably similar to the start of FC 24. Most of the pre-launch versions of FC have provided slower gameplay, but that is partly due to the speed in which we adjust to the Ultimate Team cycle when our squads are stacked with incredible players with buffed pace and strength.
Players like Kevin De Bruyne will play a more valuable role in unlocking defences, especially with the new Precision Pass feature. Using the awkward combination of L2, R1, and the pass input will take some getting used to. We think the idea is solid, but maybe the execution still needs some fine tuning.Coins are an important aspect of FC 24 and are necessary for players to build and strengthen their squads. The more coins a player has, the more they can invest to get better players and improve their chaances of success on the virtual court. The https://www.mmoexp.com/Fc-24/Coins.html platform will be the best choice for players, selling cheapest FC 24 coins online all day long.
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